Ravensburger Doodle Jump Manual Page 16

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variations for expert doodlers!
variations for expert doodlers!
additional features
additional features
Before you start, add the Expert Tiles to the Power Tiles in the box.
Then place the tiles as usual. When you draw an Expert Tile, it must
always be placed at the highest empty Game Board Level
(= no Doodler or Tile) on the empty Pad with the highest number.
In addition to
A)
A) and
B)
B)
,
you have a third possibility now …
shoot it or boot it!
shoot it or boot it!
When you are in a straight line under a UFO or monster, use one of the dice
with the number of levels up to your target. As usual, remove the die from play.
If you hit your target, you get the tile as a reward. (Remember to replace the
tile.) You can use your tile immediately or at any future turn. After using,
remove it from the game.
The same thing goes if you jump on a UFO or Monster from the side. Use the
tile immediately or at any future turn. After using, remove it from the game
and replace the tile on the highest empty Game Level.
Watch out! If you jump directly from beneath the monster, your Doodler
falls down from were you started to . Remove that tile from the game
and replace the tile on the highest empty Game Level.
After the move, you can continue or stop as usual.
© 2013 Lima Sky LLC.
The character Doodle® and Doodle Jump® are registered trademarks
of Lima Sky LLC and used under license. All Rights Reserved.
© 2013 Ravensburger Spieleverlag GmbH
Ravensburger Spieleverlag
Postfach 24 60
D-88194 Ravensburg
www.ravensburger.com
Example: The Monster is 2 levels away.
You need to roll a 2 to shoot.
Black arrow: You can jump on a Monster
this way. Red arrow: ZONK! Watch out!
Monsters & UFO‘s
Either
Try
again
or
Slide a leve
l
or
Remove a level
&
place on top
Only option here:
Avoid it!
Whoever lands on it is swallowed
up and must start again from the
beginning.
Black Hole
16
16
Shoot
Monster Jump
Expert Tiles
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